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The office he represents, Air Force Operational Energy, supported the effort with funding and subject matter expertise for development of the software augmentation. “The result of a sound, well-constructed rule-set is an appropriately realistic and abstract model of war.”Īccording to JFEW team lead and wargaming expert Dominick Wright, Ph.D., JFEW-SWIFT was essential in increasing the visibility of energy risks in multi-domain operations and contested theaters. “Analytic wargames benefit from a structured rule-set with clear adjudication logic during execution and subsequent analysis,” said Karl Selke, Ph.D., CAPE’s computational social scientist and wargaming expert. Additionally, the tool is designed to integrate with other Defense Department wargaming and simulation software, such as the Synthetic Theater Operations Model, or STORM, which assists in post-game evaluation. Throughout each game, the tool recorded and tracked players’ actions for in-depth analysis, modification, and reuse and helped inform senior leaders of strategic and tactical requirements in future forces. Now, we can quickly execute the game and focus on analysis versus recording moves,” he continued. “It was a very time-consuming process and one move would take more than four hours.
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“If it weren’t for SWIFT, we would still be standing around a printed game board and keeping track of player moves with pen and paper,” said William Ellerbe, the project’s lead software architect.
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“It’s accessible and customizable by analysts it only needs software developers when new features or complex adjudicators need to be added to the platform.” “I like to think of SWIFT as ‘PowerPoint’ for wargaming,” said Harvey Gilbert, CAPE’s IMAG task monitor and solutions architect. The tool enabled the team to create custom scenarios (maps, operating locations, and units) and rules (movement, logistics) that ensured the game was effective and flexible enough to program during play. Using government off-the-shelf software already created as part of SWIFT, the engineers augmented the tool for JFEW’s unique requirements, allowing players to realistically assess the operational impact of fuel logistics including fuels inventories at operating locations, transport and storage issues, consumption rates, and infrastructure damage. With a compressed timeline, engineers from the Cost Assessment and Program Evaluation, or CAPE, office within the OSD successfully built and deployed the application while drastically shortening the execution timeline from two years, to 12 weeks. Indo-Pacific Command, took place over four days in August 2019 at Camp Smith in Honolulu.
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The 40-person event, sponsored by the Office of the Secretary of Defense and hosted by the U.S. Known as JFEW-Standard Wargame Integration Facilitation Toolkit, or SWIFT, the tool provided a digital interface to play, present, and analyze the wargame, and allowed players to quickly react to the operational impact of fuel logistics in real-time. On an eight-hour flight to Hawaii, software engineers raced to program the final updates to a modeling and simulation tool that would host the Joint Forces Energy Wargame, or JFEW, the first of its kind to focus primarily on energy and fuel logistics.